@ RED_QUEEN: Transmitting.

**Step 11: Skills (The Basics) **

Understanding how skills work exactly is a little tricky. The best way to look at it is each level shows how much your character can do BEYOND what a normal, average person can do. Assume that your every day Joe has enough skill that he can manage to walk, talk, pass PE classes, and get his GED. So an average person may know the basics of physics...what your physics skill is defined as is how much you know BEYOND the basics.

The best way to look at something is, as always, an example. We'll use math as an example. The average Joe can do, say, up to the level of Algebra I, and does kinda ok at it.

**Lvl 0**- You kick ass at Algebra I. Moving on to Geometry.**Lvl 1**- You are the Geometry God. Let's go up to Algerbra II.**Lvl 2**- Algebra II is just too easy. Bring on the Trig.**Lvl 3**- You roll Trigonometry up and smoke it. It's time for Calculus.**Lvl 4**- Calculus is no challenge at all! Time for Statistics!**Lvl 5**- You can do Stats in your sleep. Time to bring on the Differential Equations.**Lvl 6**- You are the Master of Differentials. Time to move on to Complex Integration and other functions.**Lvl 7**- Those Complexes aren't so complex. Time to munch some serious Algorithms.**Lvl 8**- Algorithms are too easy. What next? How about Linear Vector Spaces? Awesome!**Lvl 9**- You eat Linear Vectors for breakfast. Time for Applied Multivarite Analysis and Stochastic Process. Take it on.**Lvl 10**- You are the God of all things Mathematical.

Hope that gives a good example. Skill points are awarded for completed missions (stories written)...but when initially building a character, you get 1000 skill points with which to buy and level up skills. Each level has a skill point cost associated with it.

Lvl 0 - 1

Lvl 1 - 2

Lvl 2 - 4

Lvl 3 - 8

Lvl 4 - 16

Lvl 5 - 32

Lvl 6 - 64

Lvl 7 - 128

Lvl 8 - 256

Lvl 9 - 512

Lvl 10 - 1024

You'll notice that the point costs goes up in en exponential (base 2) curve. That's because, for the most part, the initial things you learn in a skill are relatively easy and get gradually harder as you struggle your way toward Mastery.

You can't skip directly to a skill level...in order to have a level 7 on a skill, your character would have had to have gone through the previous 6 levels. That means that it doesn't cost 128 points to buy a level 7. It actually costs 1+2+4+8+16+32+64+128 points, which makes it a total of 255. So if you want your character to get to a level 10, it actually costs 2047 points total!

Total Points Needed:

Lvl 0 - 1

Lvl 1 - 3

Lvl 2 - 7

Lvl 3 - 15

Lvl 4 - 31

Lvl 5 - 63

Lvl 6 - 127

Lvl 7 - 255

Lvl 8 - 511

Lvl 9 - 1023

Lvl 10 - 2047

Skills can be very interdependent. In order to be proficient or at least good in any given profession, it's important to realize that one skill does not a profession make. So sure, your character might have Ground, Air, and Space piloting Level 10 each, BUT if he has no marksmanship, navigation, or tactical/ops skills, he's not going to be much of a combat pilot. Yeah, he'll be able to fly anything ever built, but he won't be able to hit the broad side of a barn, find his way out of a paper bag, or be able to match wits with a banana slug in a fight.

Got that? Time to go on to the skill list and start distributing your points! Be careful to keep track of how many points you spend, and also remember what the required skills are for the profession that you picked!